There were two pipes feeding the autocrafter, each pipe was dedicated to feeding a specific block (which was pre-sorted ahead of time). I had a similar problem where I wanted to take two types of blocks and feed them into an autocrafter. ZenonSeth wrote:I have an issue with how this mod works - specifically flow control. Maybe have a Requester that, when attached to chests, will signal that chest has space? I don't mean that pipeworks should copy that behavior, but I'd really like a way to limit the flow or the way Injectors grab stuff. BUT, if all the chests are full, the injector just keeps dumping items in the pipes until they "break" (it does this because of the Blinking Plant)Ĭompare this to the TubeLib Pusher, which (while simplified) won't constantly take out items from an inventory unless it CAN put them somewhere. Strongly related, I also need to have the Injector connected via pipes to some chests. The injector can never take items from the input inventory. If the chest is full, the items get returned to the INPUT inventory of the auto-crafter, eventually filling it up with junk, and blocking it. Now I have connected a Blinking Plant to an Injector that takes things Out of the Auto-crafter, and puts them in a chest to buffer some inputs. I have 1 auto-crafter that receives Cobblestone and makes Gravel (the server has a recipe for that). I have an issue with how this mod works - specifically flow control.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |